- October 1, 2020
- Building a knowledge base on cybercrime drivers for children and young adults.
- Technology assessment and IT threat
- Development of a cyber-adventure serious gaming
- Implementation of pilot studies through gaming apps.
- Data analysis to identify patterns for profiling and analysis of online habits from potential young victims and offenders.
- Capacity building for cybercrime prevention and awareness
- Universidad Pontificia Comillas (Spain)
- Universidad Politécnica De Madrid (Spain)
- Tecnalia Fundation Research and Innovation (Spain)
- TIMELEX SCRL (Belgium)
- Bratislava Policy Institute (Slovakia)
- University of Tartu (Estonia)
- Polícia Judiciária (Portugal)
- Policía Local de Valencia (Spain)
- Police Service of Northern Ireland (UK)
- Ghent University (Belgium)
- Tilde Sia (Latvia)
- Ellinogermaniki Agogi Scholi Panagea Savva (Greece)
- UC LIMBURG (Belgium)
- ALL DIGITAL (Belgium)
- Zabala Innovation Consulting S.A. (Spain)
- Police and Border Guard Board (Estonia)
- NEC Laboratories Europe Gmbh (Germany)